/*
* Copyright 2025 NXP
* NXP Proprietary. This software is owned or controlled by NXP and may only be used strictly in
* accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
* activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
* comply with and are bound by, such license terms.  If you do not agree to be bound by the applicable license
* terms, then you may not retain, install, activate or otherwise use the software.
*/
#ifndef LV_CONF_H
#define LV_CONF_H

/*====================
 * COLOR SETTINGS
 *====================*/

/*Maximal horizontal resolution*/
#define LV_HOR_RES_MAX (800)

/*Maximal vertical resolution*/
#define LV_VER_RES_MAX (480)

/*Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)*/
#define LV_COLOR_DEPTH 16

/*=========================
 * STDLIB WRAPPER SETTINGS
 *=========================*/

/* Possible values
 * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
 * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
 * - LV_STDLIB_MICROPYTHON: MicroPython implementation
 * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
 * - LV_STDLIB_CUSTOM:      Implement the functions externally
 */
#define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN
#define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN
#define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN

#define LV_STDINT_INCLUDE <stdint.h>
#define LV_STDDEF_INCLUDE <stddef.h>
#define LV_STDBOOL_INCLUDE <stdbool.h>
#define LV_INTTYPES_INCLUDE <inttypes.h>
#define LV_LIMITS_INCLUDE <limits.h>
#define LV_STDARG_INCLUDE <stdarg.h>

#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
/*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/
#define LV_MEM_SIZE (320U * 1024U)

/*Size of the memory expand for `lv_malloc()` in bytes*/
#define LV_MEM_POOL_EXPAND_SIZE 0
#endif    /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/

/*====================
 * HAL SETTINGS
 *====================*/

/*Default display refresh, input device read and animation step period[ms].*/
#define LV_DEF_REFR_PERIOD 30

/*Default Dot Per Inch(px/inch). Used to initialize default sizes such as widgets sized, style paddings.
 *(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130

/*====================
 * OPERATING SYSTEM
 *====================*/

#if LV_USE_OS == LV_OS_CUSTOM
#define LV_OS_CUSTOM_INCLUDE <stdint.h>
#endif

#if LV_USE_OS == LV_OS_FREERTOS

/*
 * Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM
 * than unblocking a task using an intermediary object such as a binary semaphore.
 * RTOS task notifications can only be used when there is only one task that can be the recipient of the event.
 */
#define LV_USE_FREERTOS_TASK_NOTIFY 1
#endif

/*=======================
 * RENDERING CONFIGURATION
 *=======================*/

/*Align the stride of all layers and images to this bytes*/
#define LV_DRAW_BUF_STRIDE_ALIGN 1

/*Align the start address of draw_buf addresses to this bytes*/
#define LV_DRAW_BUF_ALIGN 4

/*Using matrix for transformations.
 *Requirements:
    `LV_USE_MATRIX = 1`.
    The rendering engine needs to support 3x3 matrix transformations.*/
#define LV_DRAW_TRANSFORM_USE_MATRIX 0

/* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
 * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
 * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
 * and can't be drawn in chunks. */

/*The target buffer size[bytes] for simple layer chunks.*/
#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24U * 1024U)

/* The stack size of the drawing thread.
  * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more.
  */
#define LV_DRAW_THREAD_STACK_SIZE (8U * 1024U)

#define LV_USE_DRAW_SW 1
#if LV_USE_DRAW_SW

/*
 * Selectively disable color format support in order to reduce code size.
 * NOTE: some features use certain color formats internally, e.g.
 * - gradients use RGB888
 * - bitmaps with transparency may use ARGB8888
 */
#define LV_DRAW_SW_SUPPORT_RGB565 1
#define LV_DRAW_SW_SUPPORT_RGB565A8 1
#define LV_DRAW_SW_SUPPORT_RGB888 1
#define LV_DRAW_SW_SUPPORT_XRGB8888 1
#define LV_DRAW_SW_SUPPORT_ARGB8888 1
#define LV_DRAW_SW_SUPPORT_L8 1
#define LV_DRAW_SW_SUPPORT_AL88 1
#define LV_DRAW_SW_SUPPORT_A8 1
#define LV_DRAW_SW_SUPPORT_I1 1

/* Set the number of draw unit.
 * > 1 requires an operating system enabled in `LV_USE_OS`
 * > 1 means multiply threads will render the screen in parallel */
#define LV_DRAW_SW_DRAW_UNIT_CNT 1

/* Use Arm-2D to accelerate the sw render */
#define LV_USE_DRAW_ARM2D_SYNC 0

/* Enable native helium assembly to be compiled */
#define LV_USE_NATIVE_HELIUM_ASM 0

/* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only
 * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */
#define LV_DRAW_SW_COMPLEX 1
#if LV_DRAW_SW_COMPLEX
/*Allow buffering some shadow calculation.
*LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_DRAW_SW_SHADOW_CACHE_SIZE 0

/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
#endif    /* LV_DRAW_SW_COMPLEX */

#define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE
#if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
#define LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
#endif    /* LV_USE_DRAW_SW_ASM */

/* Enable drawing complex gradients in software: linear at an angle, radial or conical */
#define LV_USE_DRAW_SW_COMPLEX_GRADIENTS 0
#endif    /* LV_USE_DRAW_SW */
#if LV_USE_DRAW_VGLITE
/* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
#define LV_USE_VGLITE_BLIT_SPLIT 0

#if LV_USE_OS
/* Use additional draw thread for VG-Lite processing. */
#define LV_USE_VGLITE_DRAW_THREAD 1

#if LV_USE_VGLITE_DRAW_THREAD
/* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
#define LV_USE_VGLITE_DRAW_ASYNC 1
#endif    /* LV_USE_VGLITE_DRAW_THREAD */
#endif    /* LV_USE_OS */

/* Enable VGLite asserts. */
#define LV_USE_VGLITE_ASSERT 0
#endif    /* LV_USE_DRAW_VGLITE */
#if LV_USE_PXP
/* Use PXP for drawing.*/
#define LV_USE_DRAW_PXP 1

/* Use PXP to rotate display.*/
#define LV_USE_ROTATE_PXP 0
#if LV_USE_DRAW_PXP && LV_USE_OS
/* Use additional draw thread for PXP processing.*/
#define LV_USE_PXP_DRAW_THREAD 1
#endif    /* LV_USE_DRAW_PXP && LV_USE_OS */

/* Enable PXP asserts. */
#define LV_USE_PXP_ASSERT 0
#endif    /* LV_USE_PXP */

/* Use Renesas Dave2D on RA  platforms. */
#define LV_USE_DRAW_DAVE2D 0

/* Draw using cached SDL textures */
#define LV_USE_DRAW_SDL 0

/* Use VG-Lite GPU. */
#define LV_USE_DRAW_VG_LITE 0
#if LV_USE_DRAW_VG_LITE
/* Enable VG-Lite custom external 'gpu_init()' function */
#define LV_VG_LITE_USE_GPU_INIT 0

/* Enable VG-Lite assert. */
#define LV_VG_LITE_USE_ASSERT 0

/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
#define LV_VG_LITE_FLUSH_MAX_COUNT 8

/* Enable border to simulate shadow
 * NOTE: which usually improves performance,
 * but does not guarantee the same rendering quality as the software. */
#define LV_VG_LITE_USE_BOX_SHADOW 0

/* VG-Lite gradient maximum cache number.
  * NOTE: The memory usage of a single gradient image is 4K bytes. */
#define LV_VG_LITE_GRAD_CACHE_CNT 32

/* VG-Lite stroke maximum cache number. */
#define LV_VG_LITE_STROKE_CACHE_CNT 32
#endif    /* LV_USE_DRAW_VG_LITE */

/*=======================
 * FEATURE CONFIGURATION
 *=======================*/

/*-------------
 * Logging
 *-----------*/

/*Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO        Log important events
*LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER        Only logs added by the user
*LV_LOG_LEVEL_NONE        Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN

/*1: Print the log with 'printf';
 *0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 0

/*1: Enable print timestamp;
 *0: Disable print timestamp*/
#define LV_LOG_USE_TIMESTAMP 1

/*1: Print file and line number of the log;
 *0: Do not print file and line number of the log*/
#define LV_LOG_USE_FILE_LINE 1

/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#define LV_LOG_TRACE_CACHE 1
#endif    /* LV_USE_LOG */

/*-------------
 * Asserts
 *-----------*/

/*Enable asserts if an operation is failed or an invalid data is found.
 *If LV_USE_LOG is enabled an error message will be printed on failure*/

/*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_NULL 1
/*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 1
/*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0
/*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0
/*Check the object's type and existence (e.g. not deleted). (Slow)*/
#define LV_USE_ASSERT_OBJ 0

/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
/*Halt by default*/
#define LV_ASSERT_HANDLER while(1);

/*-------------
 * Debug
 *-----------*/

/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0

/*1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
#define LV_USE_LAYER_DEBUG 0

/*1: Draw overlays with different colors for each draw_unit's tasks.
 *Also add the index number of the draw unit on white background.
 *For layers add the index number of the draw unit on black background.*/
#define LV_USE_PARALLEL_DRAW_DEBUG 0

/*-------------
 * Others
 *-----------*/

#define LV_ENABLE_GLOBAL_CUSTOM 0
#if LV_ENABLE_GLOBAL_CUSTOM
/*Header to include for the custom 'lv_global' function*/
#define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
#endif    /* LV_ENABLE_GLOBAL_CUSTOM */

/*Default cache size in bytes.
 *Used by image decoders such as `lv_lodepng` to keep the decoded image in the memory.
 *If size is not set to 0, the decoder will fail to decode when the cache is full.
 *If size is 0, the cache function is not enabled and the decoded mem will be released immediately after use.*/
#define LV_CACHE_DEF_SIZE 0

/*Default number of image header cache entries. The cache is used to store the headers of images
 *The main logic is like `LV_CACHE_DEF_SIZE` but for image headers.*/
#define LV_IMAGE_HEADER_CACHE_DEF_CNT 0

/*Number of stops allowed per gradient. Increase this to allow more stops.
 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2

/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS 0

/* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */
#define LV_OBJ_STYLE_CACHE 0

/* Add `id` field to `lv_obj_t` */
#define LV_USE_OBJ_ID 0

/* Automatically assign an ID when obj is created */
#define LV_OBJ_ID_AUTO_ASSIGN LV_USE_OBJ_ID

/*Use the builtin obj ID handler functions:
* - lv_obj_assign_id:       Called when a widget is created. Use a separate counter for each widget class as an ID.
* - lv_obj_id_compare:      Compare the ID to decide if it matches with a requested value.
* - lv_obj_stringify_id:    Return e.g. "button3"
* - lv_obj_free_id:         Does nothing, as there is no memory allocation  for the ID.
* When disabled these functions needs to be implemented by the user.*/
#define LV_USE_OBJ_ID_BUILTIN 1

/*Use obj property set/get API*/
#define LV_USE_OBJ_PROPERTY 0

/*Enable property name support*/
#define LV_USE_OBJ_PROPERTY_NAME 0

/* VG-Lite Simulator */
/* Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
#define LV_USE_VG_LITE_THORVG 0
#if LV_USE_VG_LITE_THORVG
/*Enable LVGL's blend mode support*/
#define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0
/*Enable YUV color format support*/
#define LV_VG_LITE_THORVG_YUV_SUPPORT 0
/*Enable Linear gradient extension support*/
#define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0
/*Enable 16 pixels alignment*/
#define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1
/*Buffer address alignment*/
#define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64
/*Enable multi-thread render*/
#define LV_VG_LITE_THORVG_THREAD_RENDER 0
#endif    /* LV_USE_VG_LITE_THORVG */

/*====================
 * COMPILER SETTINGS
 *====================*/

/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0

/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC 

/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER 

/*Define a custom attribute to `lv_display_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY 

/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1

/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
 * E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN 

#ifndef LV_ATTRIBUTE_LARGE_CONST
#endif    /* LV_ATTRIBUTE_LARGE_CONST */

/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY 

/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM 

/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
 *should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning

/*Prefix all global extern data with this*/
#define LV_ATTRIBUTE_EXTERN_DATA 

/* Use `float` as `lv_value_precise_t` */
#define LV_USE_FLOAT 0

/*Enable matrix support
 *Requires `LV_USE_FLOAT = 1`*/
#define LV_USE_MATRIX 0

/*Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */
#define LV_USE_PRIVATE_API 1

/*====================
 * FONT USAGE
 *====================*/

/*Montserrat fonts with ASCII range and some symbols using bpp = 4
 *https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 1
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0

/*Demonstrate special features*/
/*bpp = 3*/
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0
/*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0
/*1000 most common CJK radicals*/
#define LV_FONT_SIMSUN_14_CJK 0
/*1000 most common CJK radicals*/
#define LV_FONT_SIMSUN_16_CJK 0

/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0

/*Optionally declare custom fonts here.
 *You can use these fonts as default font too and they will be available globally.
 *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE 

/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14

/*Enable handling large font and/or fonts with a lot of characters.
 *The limit depends on the font size, font face and bpp.
 *Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0

/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0

/*Enable drawing placeholders when glyph dsc is not found*/
#define LV_USE_FONT_PLACEHOLDER 1

/*====================
 * TEXT SETTINGS
 *====================*/

/**
 * Select a character encoding for strings.
 * Your IDE or editor should have the same character encoding
 * - LV_TXT_ENC_UTF8
 * - LV_TXT_ENC_ASCII
 */
#define LV_TXT_ENC LV_TXT_ENC_UTF8

/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_)]}"

/*If a word is at least this long, will break wherever "prettiest"
 *To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0

/*Minimum number of characters in a long word to put on a line before a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3

/*Minimum number of characters in a long word to put on a line after a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3

/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
 *The direction will be processed according to the Unicode Bidirectional Algorithm:
 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif    /* LV_USE_BIDI */

/*Enable Arabic/Persian processing
 *In these languages characters should be replaced with another form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0

/*====================
 * WIDGETS
 *====================*/

/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/

#define LV_WIDGETS_HAS_DEFAULT_VALUE 1

#define LV_USE_ANIMIMG 0

#define LV_USE_ARC 0

#define LV_USE_BAR 0

#define LV_USE_BUTTON 1

#define LV_USE_BUTTONMATRIX 1

#define LV_USE_CALENDAR 0
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
#else     /* LV_CALENDAR_WEEK_STARTS_MONDAY */
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
#endif    /* LV_CALENDAR_WEEK_STARTS_MONDAY */
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#define LV_USE_CALENDAR_CHINESE 0
#endif    /* LV_USE_CALENDAR */

#define LV_USE_CANVAS 0

#define LV_USE_CAROUSEL 0

#define LV_USE_CHART 0

#define LV_USE_CHECKBOX 0

#define LV_USE_DROPDOWN 0

#define LV_USE_IMAGE 1

#define LV_USE_IMAGEBUTTON 0

#define LV_USE_KEYBOARD 0

#define LV_USE_LABEL 1
#if LV_USE_LABEL
/*Enable selecting text of the label*/
#define LV_LABEL_TEXT_SELECTION 1
/*Store some extra info in labels to speed up drawing of very long texts*/
#define LV_LABEL_LONG_TXT_HINT 1
/*The count of wait chart*/
#define LV_LABEL_WAIT_CHAR_COUNT 3
#endif    /* LV_USE_LABEL */

#define LV_USE_LED 0

#define LV_USE_LINE 0

#define LV_USE_LIST 0

#define LV_USE_LOTTIE 0

#define LV_USE_MENU 0

#define LV_USE_MSGBOX 0

#define LV_USE_ROLLER 0

#define LV_USE_SCALE 0

#define LV_USE_SLIDER 0

#define LV_USE_SPAN 0
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif    /* LV_USE_SPAN */

#define LV_USE_SPINBOX 0

#define LV_USE_SPINNER 0

#define LV_USE_SWITCH 0

#define LV_USE_TEXTAREA 0
#if LV_USE_TEXTAREA
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500
#endif    /* LV_USE_TEXTAREA */

#define LV_USE_TABLE 0

#define LV_USE_TABVIEW 1

#define LV_USE_TILEVIEW 0

#define LV_USE_VIDEO 0

#define LV_USE_WIN 0

/*====================
 * THEMES
 *====================*/

/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif    /* LV_USE_THEME_DEFAULT */

/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_SIMPLE 1

/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1

/*====================
 * LAYOUTS
 *====================*/

/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1

/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1

/*====================
 * 3RD PARTS LIBRARIES
 *====================*/

/*File system interfaces for common APIs */

/*Setting a default driver letter allows skipping the driver prefix in filepaths*/
#define LV_FS_DEFAULT_DRIVE_LETTER '\0'

/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_LETTER 'S'
/*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_PATH ""
/*>0 to cache this number of bytes in lv_fs_read()*/
#define LV_FS_STDIO_CACHE_SIZE 0
#endif    /* LV_USE_FS_STDIO */

/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_LETTER '\0'
/*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_PATH ""
/*>0 to cache this number of bytes in lv_fs_read()*/
#define LV_FS_POSIX_CACHE_SIZE 0
#endif    /* LV_USE_FS_POSIX */

/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_LETTER '\0'
/*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_PATH ""
/*>0 to cache this number of bytes in lv_fs_read()*/
#define LV_FS_WIN32_CACHE_SIZE 0
#endif    /* LV_USE_FS_WIN32 */

/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_LETTER 'S'
/*>0 to cache this number of bytes in lv_fs_read()*/
#define LV_FS_FATFS_CACHE_SIZE 0
#endif    /* LV_USE_FS_FATFS */

/*API for RAWFS (needs to be added separately).*/
#define LV_USE_FS_RAWFS 0
#if LV_USE_FS_RAWFS
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_RAWFS_LETTER 'F'
/*use the XIP flash*/
#define LV_FS_RAWFS_XIP 0
#if LV_FS_RAWFS_XIP
/*the XIP flash address where the image binary is placed*/
#define LV_FS_RAWFS_XIP_BASE_ADDR 
#endif    /* LV_FS_RAWFS_XIP */
#endif    /* LV_USE_FS_RAWFS */

/*API for memory-mapped file access.*/
#define LV_USE_FS_MEMFS 0
#if LV_USE_FS_MEMFS
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_MEMFS_LETTER '\0'
#endif    /* LV_USE_FS_MEMFS */

/*API for LittleFs.*/
#define LV_USE_FS_LITTLEFS 0
#if LV_USE_FS_LITTLEFS
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_LITTLEFS_LETTER '\0'
#endif    /* LV_USE_FS_LITTLEFS */

/*API for Arduino LittleFs.*/
#define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0
#if LV_USE_FS_ARDUINO_ESP_LITTLEFS
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_USE_FS_ARDUINO_ESP_LITTLEFS '\0'
#endif    /* LV_USE_FS_ARDUINO_ESP_LITTLEFS */

/*API for Arduino Sd.*/
#define LV_USE_FS_ARDUINO_SD 0
#if LV_USE_FS_ARDUINO_SD
/*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_ARDUINO_SD_LETTER '\0'
#endif    /* LV_USE_FS_ARDUINO_SD */

/*LODEPNG decoder library*/
#define LV_USE_LODEPNG 0

/*PNG decoder(libpng) library*/
#define LV_USE_LIBPNG 0

/*BMP decoder library*/
#define LV_USE_BMP 0

/* JPG + split JPG decoder library.
 * Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_TJPGD 0

/* libjpeg-turbo decoder library.
 * Supports complete JPEG specifications and high-performance JPEG decoding. */
#define LV_USE_LIBJPEG_TURBO 0

/*GIF decoder library*/
#define LV_USE_GIF 0
#if LV_USE_GIF
/*GIF decoder accelerate*/
#define LV_GIF_CACHE_DECODE_DATA 0
#endif    /* LV_USE_GIF */

/*Decode bin images to RAM*/
#define LV_BIN_DECODER_RAM_LOAD 0

/*RLE decompress library*/
#define LV_USE_RLE 0

/*QR code library*/
#define LV_USE_QRCODE 0

/*Barcode code library*/
#define LV_USE_BARCODE 0

/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/*Let FreeType to use LVGL memory and file porting*/
#define LV_FREETYPE_USE_LVGL_PORT 0
/*Cache count of the glyphs in FreeType. It means the number of glyphs that can be cached.
 *The higher the value, the more memory will be used.*/
#define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
#endif    /* LV_USE_FREETYPE */

/* Built-in TTF decoder */
#define LV_USE_TINY_TTF 0
#if LV_USE_TINY_TTF
/* Enable loading TTF data from files */
#define LV_TINY_TTF_FILE_SUPPORT 0
#define LV_TINY_TTF_CACHE_GLYPH_CNT 256
#endif    /* LV_USE_TINY_TTF */

/*Rlottie library*/
#define LV_USE_RLOTTIE 0

/*Enable Vector Graphic APIs
 *Requires `LV_USE_MATRIX = 1`*/
#define LV_USE_VECTOR_GRAPHIC 0

/* Enable ThorVG (vector graphics library) from the src/libs folder */
#define LV_USE_THORVG_INTERNAL 0

/* Enable ThorVG by assuming that its installed and linked to the project */
#define LV_USE_THORVG_EXTERNAL 0

/*Use lvgl built-in LZ4 lib*/
#define LV_USE_LZ4_INTERNAL 0

/*Use external LZ4 library*/
#define LV_USE_LZ4_EXTERNAL 0

/*FFmpeg library for image decoding and playing videos
 *Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_DUMP_FORMAT 0
#endif    /* LV_USE_FFMPEG */

/*====================
 * OTHERS
 *====================*/

/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0

/*1: Enable system monitor component*/
#define LV_USE_SYSMON 1
#if LV_USE_SYSMON

/*1: Show CPU usage and FPS count
 * Requires `LV_USE_SYSMON = 1`*/
#define LV_USE_PERF_MONITOR 0
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
/*0: Displays performance data on the screen, 1: Prints performance data using log.*/
#define LV_USE_PERF_MONITOR_LOG_MODE 0
#endif    /* LV_USE_PERF_MONITOR */

/*1: Show the used memory and the memory fragmentation
 * Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
 * Requires `LV_USE_SYSMON = 1`*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif    /* LV_USE_MEM_MONITOR */
#endif    /* LV_USE_SYSMON */

/*1: Enable the runtime performance profiler*/
#define LV_USE_PROFILER 0
#if LV_USE_PROFILER
/*1: Enable the built-in profiler*/
#define LV_USE_PROFILER_BUILTIN 1
#if LV_USE_PROFILER_BUILTIN
/*Default profiler trace buffer size*/
#define LV_PROFILER_BUILTIN_BUF_SIZE (16U * 1024U)
#endif    /* LV_USE_PROFILER_BUILTIN */

/*Header to include for the profiler*/
#define LV_PROFILER_INCLUDE lvgl/src/misc/lv_profiler_builtin.h

/*Profiler start point function*/
#define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN
/*Profiler end point function*/
#define LV_PROFILER_END LV_PROFILER_BUILTIN_END
/*Profiler start point function with custom tag*/
#define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG
/*Profiler end point function with custom tag*/
#define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG
#endif    /* LV_USE_PROFILER */

/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0

/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0

/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0

/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0

/*1: Enable an observer pattern implementation*/
#define LV_USE_OBSERVER 1

/*1: Enable Pinyin input method. Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
/*1: Use default thesaurus*/
/*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
#define LV_IME_PINYIN_USE_DEFAULT_DICT 0
/*Set the maximum number of candidate panels that can be displayed*/
/*This needs to be adjusted according to the size of the screen*/
#define LV_IME_PINYIN_CAND_TEXT_NUM 6

/*Use 9 key input(k9)*/
#define LV_IME_PINYIN_USE_K9_MODE 1
#if LV_IME_PINYIN_USE_K9_MODE
#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
#endif    /* LV_IME_PINYIN_USE_K9_MODE */
#endif    /* LV_USE_IME_PINYIN */

/*1: Enable file explorer*/
/*Requires: lv_table*/
#define LV_USE_FILE_EXPLORER 0
#if LV_USE_FILE_EXPLORER
/*Maximum length of path*/
#define LV_FILE_EXPLORER_PATH_MAX_LEN 128
/*Quick access bar, 1:use, 0:not use*/
/*Requires: lv_list*/
#define LV_FILE_EXPLORER_QUICK_ACCESS 1
#endif    /* LV_USE_FILE_EXPLORER */

/*====================
 * DEVICES
 *====================*/

/*Use SDL to open window on PC and handle mouse and keyboard*/
#define LV_USE_SDL 0
#if LV_USE_SDL
#define LV_SDL_INCLUDE_PATH <SDL2/SDL.h>
/*LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance*/
#define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT
/*1 or 2*/
#define LV_SDL_BUF_COUNT 1
/*1: Use hardware acceleration*/
#define LV_SDL_ACCELERATED 0
/*1: Make the window full screen by default*/
#define LV_SDL_FULLSCREEN 0
/*1: Exit the application when all SDL windows are closed*/
#define LV_SDL_DIRECT_EXIT 1
/*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
#define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER
#endif    /* LV_USE_SDL */

/*Use X11 to open window on Linux desktop and handle mouse and keyboard*/
#define LV_USE_X11 0
#if LV_USE_X11
/*Exit the application when all X11 windows have been closed*/
#define LV_X11_DIRECT_EXIT 1
/*Use double buffers for rendering*/
#define LV_X11_DOUBLE_BUFFER 1
/*select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!)*/
/*Partial render mode (preferred)*/
#define LV_X11_RENDER_MODE_PARTIAL 1
/*direct render mode*/
#define LV_X11_RENDER_MODE_DIRECT 0
/*Full render mode*/
#define LV_X11_RENDER_MODE_FULL 0
#endif    /* LV_USE_X11 */
#if LV_USE_WAYLAND
/*Draw client side window decorations only necessary on Mutter/GNOME*/
#define LV_WAYLAND_WINDOW_DECORATIONS 0
/*Use the legacy wl_shell protocol instead of the default XDG shell*/
#define LV_WAYLAND_WL_SHELL 0
#endif    /* LV_USE_WAYLAND */

/*Driver for /dev/fb*/
#define LV_USE_LINUX_FBDEV 0
#if LV_USE_LINUX_FBDEV
#define LV_LINUX_FBDEV_BSD 0
#define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL
#define LV_LINUX_FBDEV_BUFFER_COUNT 0
#define LV_LINUX_FBDEV_BUFFER_SIZE 60
#endif    /* LV_USE_LINUX_FBDEV */

/*Use Nuttx to open window and handle touchscreen*/
#define LV_USE_NUTTX 0
#if LV_USE_NUTTX
#define LV_USE_NUTTX_LIBUV 0
/*Use Nuttx custom init API to open window and handle touchscreen*/
#define LV_USE_NUTTX_CUSTOM_INIT 0

/*Driver for /dev/lcd*/
#define LV_USE_NUTTX_LCD 0
#if LV_USE_NUTTX_LCD
#define LV_NUTTX_LCD_BUFFER_COUNT 0
#define LV_NUTTX_LCD_BUFFER_SIZE 60
#endif    /* LV_USE_NUTTX_LCD */

/*Driver for /dev/input*/
#define LV_USE_NUTTX_TOUCHSCREEN 0
#endif    /* LV_USE_NUTTX */
#if LV_USE_LINUX_DRM
#define LV_LINUX_DRM_CARD "/dev/dri/card0"
#endif    /* LV_USE_LINUX_DRM */

/*Interface for TFT_eSPI*/
#define LV_USE_TFT_ESPI 0
#if LV_USE_EVDEV
/*Deafult evdev input device*/
#define LV_EVDEV_DEVICE "/dev/input/event1"
#endif    /* LV_USE_EVDEV */

/*Driver for libinput input devices*/
#define LV_USE_LIBINPUT 0
#if LV_USE_LIBINPUT
#define LV_LIBINPUT_BSD 0

/*Full keyboard support*/
#define LV_LIBINPUT_XKB 0
#if LV_LIBINPUT_XKB
/*"setxkbmap -query" can help find the right values for your keyboard*/
#define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
#endif    /* LV_LIBINPUT_XKB */
#endif    /* LV_USE_LIBINPUT */

/*Drivers for LCD devices connected via SPI/parallel port*/
#define LV_USE_ST7735 0
#define LV_USE_ST7789 0
#define LV_USE_ST7796 0
#define LV_USE_ILI9341 0

#define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341)

/*Driver for Renesas GLCD*/
#define LV_USE_RENESAS_GLCDC 0

/* LVGL Windows backend */
#define LV_USE_WINDOWS 0

/* Use OpenGL to open window on PC and handle mouse and keyboard */
#define LV_USE_OPENGLES 0
#if LV_USE_OPENGLES
/* Enable or disable debug for opengles */
#define LV_USE_OPENGLES_DEBUG 1
#endif    /* LV_USE_OPENGLES */
/* QNX Screen display and input drivers */
#define LV_USE_QNX 0
#if LV_USE_QNX

/*1 or 2*/
#define LV_QNX_BUF_COUNT 1
#endif    /* LV_USE_QNX */

/*Gui Guider simulator*/
#define LV_USE_GUIDER_SIMULATOR 0
#if LV_USE_GUIDER_SIMULATOR
/* Resize the simulator window. */
#define LV_GUIDER_SIMULATOR_WINDOW_ZOOM 1

/* Enable the FreeMaster integration */
#define LV_USE_FREEMASTER 0
#endif    /* LV_USE_GUIDER_SIMULATOR */

#include "lv_conf_ext.h"

#endif